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deadbot.gsh
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2000-09-09
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// defines Deadbot
////////////////////////////////////////////////////////////////////////////////////
// start wrapper - prevent multiple inclusions or recursive inclusions
//(this currently causes 'unrecognized preprocessor directive' warnings, until implemented)
#ifndef INCLUDED_DEADBOT_GSH
#define INCLUDED_DEADBOT_GSH
////////////////////////////////////////////////////////////////////////////////////
#include "defaults.gsh"
hierarchy Hcy_Deadbot
{
file "units\dead bot a.RIF"
name "dead bot a"
}
character Chr_Deadbot : Chr_DefaultBaddie
{
turning speed 0.3 // this is in revolutions per second
walking speed 1.0 // this is in animation cycles per second
strength 25 // initial strength points
aim 1 // how many degrees off target he can be at most
sight angle 80 // in degrees
sight range 2 // in metres
hearing range 20 // in metres
aggression 1 // from 0 to 1
gun yaw angle 0 // in degrees
description drone description
}
role Rol_Deadbot : Rol_DefaultRobot
{
shape Hcy_Deadbot
character Chr_Deadbot
identifier "deadbot"
armour 25
destructibility Des_Explode
ai pathfinder
}
////////////////////////////////////////////////////////////////////////////////////
// end wrapper - for preventing multiple or recursive inclusions
#endif // !INCLUDED_DEADBOT_GSH